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Guardian - Starspring

Guardian - Starspring

AdvancedRoaming

HP +1,200, MSPD +7.5% Survivability aura

Effects

Guardian - Starspring effects
StatValue
Active - StarburstLinks with a teammate (by default, the teammate with the lowest Health) within range for 5s, recovering (500–1,060 + 20% Max HP) Health and 25% of max Mana to both self and that teammate for the duration. The link will be broken when it exceeds a certain distance. Recovery effects decrease to 20% upon attacking or being attacked. 1 use of Starburst is gained every 50s, and up to 2 can be stored at a time. (Cooldown: 5s) Roaming equipment active skill cooldown is shared by the team.
Passive - Guardian AuraGrants 65–130 Physical Defense and Magical Defense, and restores 0.6% Max HP every 5s. Teammates within a range of 800 gain 50% of this effect.
Passive - RewardMax Health +400–800 Main Attack Stat +25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack)
Passive - GuerrillaEvery 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold.
Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark).
If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up.
Can quickly switch between Guardian roaming equipment at no cost (Cooldown 300s).

Recipe

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