Teleport
75s Cooldown: After 2s of channeling, teleports the hero next to an <color=#f3b74a>allied structure</color> (can be a destroyed tower) or <color=#f3b74a>minion</color>. The selected unit is immune to damage during teleportation. Canceling teleportation in any way or using it within 30s of using the Teleportation Portal reduces its cooldown by 25s.
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