
Crimson Shadow - Redemption
AdvancedRoaming
HP +1,200, MSPD +7.5% DPS aura
Effects
| Stat | Value |
|---|---|
| Active - Rescue | Grants a shield that negates (240–480 + 10%Max HP) damage to teammates within range for 4s. (Cooldown: 60s) Roaming equipment active skill cooldown is shared by the team. |
| Passive - Agility Aura | Grants 20% Attack Speed and 15% Cooldown Reduction, and restores 15 Mana every 5s. Teammates within a range of 800 gain 50% of this effect. |
| Passive - Reward | Increases Max Health by 400–800 Increases Main Attack Stat by 25–50 (1 main attack stat = 1 Physical Attack or 2 Magical Attack) |
| Passive - Guerrilla | Every 3s, grants 6 EXP, and grants 6 Gold to the teammate with the lowest amount of Gold. |
| Wielder does not take a share of the earnings from monster and minion kills, but instead gains a separate 25%-50% Gold and EXP (maxes out at the 20:00 mark). | |
| If lane minions die and their Gold is not collected, 50% of the Gold will drop on the ground. Up to 600 Gold can be picked up. | |
| Can quickly switch between Crimson Shadow roaming equipment at no cost (Cooldown 300s). |
Recipe
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